
GRAVITY Co., Ltd.
100
Recent developments include multiple game launches across Asia and Europe, financial results showing profit increases in Q2 2025, and organizational expansion with a new subsidiary in Malaysia.
- Ragnarok X: Next Generation officially launched in France, Italy, Germany, the Middle East, Egypt, and Algeria on January 14, 2026 [N1].
- Gravity reported a rise in Q2 2025 profit, reflecting operational performance improvements [N2].
- GRAVITY launched Dragonica Origin MMORPG in Southeast Asia in July 2025 [N3].
- The company launched Ragnarok: Twilight and Ragnarok Zero in Taiwan, Hong Kong, and Macau in July 2025 [N4].
- Ragnarok: Twilight MMORPG mobile game was launched in Taiwan, Hong Kong, and Macau in July 2025 [N5].
- Ragnarok Zero MMORPG was launched in Taiwan, Hong Kong, and Macau in July 2025 [N6].
- GRAVITY announced ISBN approval for the RPG game 'Ragnarok: Promised Adventure' in China in May 2025 [N7].
- Ragnarok Idle Adventure Plus was launched in Taiwan, Hong Kong, and Macau in May 2025 [N8].
GRAVITY Co., Ltd. develops and publishes online and mobile games, with a focus on MMORPGs. Its flagship product, Ragnarok Online, has been commercially available since 2002 and is offered in 91 markets worldwide. The company has expanded its mobile game offerings significantly, with titles such as Ragnarok M: Classic, Ragnarok X: Next Generation, and Ragnarok Origin contributing the majority of revenues. GRAVITY operates directly or through subsidiaries in key markets including Korea, Taiwan, Southeast Asia, the United States, and Europe, and licenses its games in other regions. The company also generates revenue from royalties and licensing fees, particularly in markets where third-party licensees operate its games. It has a history of strategic partnerships, including agreements with Dream Square for game development and distribution in China. GRAVITY continues to launch new games and expand its geographic reach, including recent launches in Southeast Asia and Europe.
Financial figures (if any) are summarized from the latest available SEC filings and are provided for informational purposes only — not financial advice. GRAVITY Co., Ltd. is a Korean online and mobile game developer and publisher with a diversified portfolio centered on the Ragnarok franchise. The company derives most of its revenue from mobile games, which accounted for over 80% of total revenues in 2025. It operates globally with significant presence in Asia and expanding launches in Europe and the Middle East. Recent financial results show revenue growth in 2025 with a slight decline in profit margins due to increased operating expenses. The company maintains strong liquidity with a current ratio above 2.5 as of end 2024.
GRAVITY benefits from a strong and diversified portfolio of online and mobile games with global reach. The company's continued expansion into new geographic markets and the launch of new titles based on its intellectual properties support revenue growth. Its established brand and loyal user base in the MMORPG segment provide a foundation for sustained engagement. The company's liquidity position and cash flow generation support ongoing investment in game development and marketing. Strategic partnerships and licensing agreements enable access to additional markets and development capabilities.
The company faces risks from shifting user preferences, particularly the decline in concurrent users for its legacy online games as players migrate to mobile platforms. Increased competition in the mobile gaming market may pressure revenues and margins. Operating expenses, including advertising and game servicing costs, have increased, impacting profitability. The expiration of certain technical support agreements and reliance on third-party licensees in some markets may affect operational continuity. Regulatory risks, especially in China and other jurisdictions, could impact game approvals and distribution. Currency fluctuations and geopolitical factors may also affect international operations.
GRAVITY's moat is anchored in its established intellectual property portfolio, particularly the Ragnarok franchise, which has a loyal global user base and a long operational history since 2002. The company's ability to operate and license its games across multiple international markets, combined with its diversified mobile game offerings, supports user engagement and revenue diversification. Its technical infrastructure and centralized game management system facilitate scalable operations. The company's partnerships and licensing agreements, such as with Dream Square, provide access to additional development resources and market penetration, especially in China. The community-oriented features of its games foster user loyalty, which is a competitive advantage in the MMORPG genre.
• Market Competition and User Preferences: Shifts in user preferences from online to mobile games and intense competition in the mobile gaming sector may affect revenue growth and user retention.
• Operational Dependencies: Expiration of technical support agreements and reliance on third-party licensees in certain markets could disrupt game operations and revenue streams.
• Regulatory and Geopolitical Risks: Regulatory approvals, especially in China, and geopolitical tensions may impact game distribution and licensing arrangements.
• Financial Performance Pressure: Increasing operating expenses, including marketing and game servicing costs, have led to margin compression and may continue to pressure profitability.
Business trends: Increasing revenue contribution from mobile games and geographic expansion through new game launches in Asia and Europe.
Execution milestones: Launches of multiple MMORPG titles including Ragnarok X: Next Generation in new markets, establishment of a Malaysian subsidiary, and sustained royalty and licensing agreements.
Key risks: Market competition and shifting user preferences, operational reliance on third parties, regulatory challenges in key jurisdictions, and margin pressure from rising operating expenses.
Very high visibility
Visibility score reflects the breadth and consistency of available disclosure across SEC filings, recent public reporting, and baseline business context (research-only; not investment advice).
- GRAVITY Co., Ltd. is a Korea-based online and mobile games developer and publisher incorporated in 2000 and listed on NASDAQ under ticker GRVY [S1].
- The company generates revenue primarily from online games, mobile games, and other sources including character merchandise and animation [S1].
- Its historical principal product is Ragnarok Online, an MMORPG available in 91 markets, contributing 15.2% of total revenues in 2025 [S1].
- Mobile games accounted for 81.2% of total revenues in 2025, with key titles including Ragnarok M: Classic (27.6%), Ragnarok X: Next Generation (13.4%), Ragnarok Origin (11.1%), and Ragnarok M: Eternal Love (6.9%) [S1].
- GRAVITY operates or licenses distribution of its games in multiple regions including Korea, Taiwan, Hong Kong, Macau, Southeast Asia, the United States, Europe, and China [S1].
- The company has a history of agreements with third parties such as Dream Square for development and distribution of mobile games in China, with royalties and licensing fees arrangements [S1].
- Recent product launches include Dragonica Origin MMORPG in Southeast Asia (July 2025), Ragnarok: Twilight and Ragnarok Zero in Taiwan, Hong Kong, and Macau (July 2025), and Ragnarok X: Next Generation launching in France, Italy, Germany, Middle East, Egypt, and Algeria in January 2026 [N1][N3][N4].
- GRAVITY has established a wholly-owned subsidiary, Gravity Game Unite, in Malaysia in March 2025 to offer games in that market [S1].
- The company reported revenues of approximately Won 560,548 million (US$ 388 million) in 2025, an 11.9% increase from 2024, with net profit attributable to owners of Won 67,464 million (US$ 46.7 million) in 2025 [S1].
- Gross profit margin decreased to 35.0% in 2025 from 38.7% in 2024, and operating profit margin was 13.8% in 2025 compared to 17.0% in 2024 [S1].
- Operating expenses increased in 2025 mainly due to higher advertising expenses [S1].
- The company’s liquidity as of December 31, 2024, included cash and cash equivalents of approximately USD 13.9 million and current assets of USD 44.4 million against current liabilities of USD 17.2 million, yielding a current ratio of 2.58 and a cash ratio of 291.74 [report_input.sec_financial_snapshot].
- Recent news highlights include multiple game launches in key Asian and European markets and financial results showing profit increases in Q2 2025 [N1][N2][N3][N4][N5][N6][N7][N8].
Generated 2026-04-24
- S1 | 2026-04-24 | 20-F
- S2 | 2026-04-10 | 6-K
- N1 | 2026-01-14 | www.globenewswire.com | Ragnarok X: Next Generation Official Launching in France, Italy, Germany, the Middle East, Egypt and Algeria on January 14, 2026 | https://www.globenewswire.com/news-release/2026/01/14/3218463/0/en/Ragnarok-X-Next-Generation-Official-Launching-in-France-Italy-Germany-the-Middle-East-Egypt-and-Algeria-on-January-14-2026.html
- N2 | 2025-08-08 | www.nasdaq.com | Gravity Q2 Profit Rises | https://www.nasdaq.com/articles/gravity-q2-profit-rises
- N3 | 2025-07-16 | www.nasdaq.com | GRAVITY Co., Ltd. Launches Dragonica Origin MMORPG in Southeast Asia | https://www.nasdaq.com/articles/gravity-co-ltd-launches-dragonica-origin-mmorpg-southeast-asia
- N4 | 2025-07-09 | www.nasdaq.com | GRAVITY Co., Ltd. Launches Ragnarok: Twilight and Ragnarok Zero in Taiwan, Hong Kong, and Macau | https://www.nasdaq.com/articles/gravity-co-ltd-launches-ragnarok-twilight-and-ragnarok-zero-taiwan-hong-kong-and-macau
- N5 | 2025-07-03 | www.nasdaq.com | GRAVITY Co., Ltd. Launches Ragnarok: Twilight MMORPG Mobile Game in Taiwan, Hong Kong, and Macau | https://www.nasdaq.com/articles/gravity-co-ltd-launches-ragnarok-twilight-mmorpg-mobile-game-taiwan-hong-kong-and-macau
- N6 | 2025-07-03 | www.nasdaq.com | GRAVITY Co., Ltd. Launches Ragnarok Zero MMORPG in Taiwan, Hong Kong, and Macau | https://www.nasdaq.com/articles/gravity-co-ltd-launches-ragnarok-zero-mmorpg-taiwan-hong-kong-and-macau
- N7 | 2025-05-27 | www.nasdaq.com | GRAVITY Co., Ltd. Announces ISBN Approval for RPG Game "Ragnarok: Promised Adventure" in China | https://www.nasdaq.com/articles/gravity-co-ltd-announces-isbn-approval-rpg-game-ragnarok-promised-adventure-china
- N8 | 2025-05-21 | www.nasdaq.com | GRAVITY Co., Ltd. Launches Ragnarok Idle Adventure Plus in Taiwan, Hong Kong, and Macau | https://www.nasdaq.com/articles/gravity-co-ltd-launches-ragnarok-idle-adventure-plus-taiwan-hong-kong-and-macau
This material is for informational purposes only and does not constitute investment, financial, legal or tax advice, or an offer or solicitation to buy or sell any security. The Valye AI Score is a model-based estimate derived from public information and is subject to change without notice. No representation or warranty, express or implied, is made as to the accuracy, completeness or fairness of the information herein. Past performance is not indicative of future results. Investors should conduct their own research and consult a qualified financial adviser before making any investment decisions.

Generated by Valye SEC Pipeline Engine
.gif)


