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Company

TAKE TWO INTERACTIVE SOFTWARE INC

Ticker
TTWO
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
Report date
May 22, 2026
Valye AI Score

100

Very high visibility
Recent developments
Recent developments summary

Recent news highlights Take-Two's Q4 2026 earnings and revenues exceeding estimates, a sharply narrowed loss, and detailed earnings discussions and conference calls in May 2026.

Recent developments:
  • Take-Two reported Q4 earnings and revenues exceeding estimates, with a sharply narrowed loss for the period [N3][N4].
  • The company held a Q4 2026 earnings conference call on May 21, 2026, providing detailed operational insights [N5].
  • Earnings transcripts and analyses discussed key metrics and performance for Q4 2026 [N1][N2].
  • Market commentary noted Take-Two's position in market capitalization rankings and notable option activity around May 2026 [N6][N7].
  • Pre-earnings discussions in mid-May 2026 considered the company's stock and operational outlook [N8].
Overview

Take-Two Interactive Software Inc is a leading global developer, publisher, and marketer of interactive entertainment content. The company operates through its key brands Rockstar Games, 2K, and Zynga, offering products for consoles, mobile devices, and PCs. Distribution channels include physical retail, digital downloads, online platforms, and cloud streaming. The company emphasizes creativity, innovation, and efficiency in its strategy to deliver high-quality entertainment experiences. Its portfolio spans multiple game genres and platforms, with most intellectual property internally developed. Take-Two maintains a significant global presence with development studios across multiple countries and a workforce of nearly 13,000 full-time employees, primarily in development roles. The company sells products through direct relationships with digital storefronts, platform partners, retailers, and distributors, with a notable concentration of sales from a few large customers including Apple, Sony, Google, and Microsoft. Take-Two also operates a direct-to-consumer platform, mainly for mobile, to enhance player engagement and sales. The business model includes evolving revenue streams such as online gaming, virtual currency, add-on content, and in-game purchases. Operating margins depend on the success of new software releases and cost management. As of March 31, 2026, the company held substantial cash and investments and reported a net loss for the fiscal year.

Executive summary

Financial figures (if any) are summarized from the latest available SEC filings and are provided for informational purposes only — not financial advice. Take-Two Interactive Software Inc is a global developer and publisher of interactive entertainment products across consoles, mobile, and PC platforms. The company operates through well-known brands including Rockstar Games, 2K, and Zynga, and distributes products via physical retail, digital downloads, and online platforms. As of March 31, 2026, Take-Two employed nearly 13,000 full-time employees, with a significant portion in development. The company has a concentrated customer base, with over 80% of net revenue from its top five customers, including major technology companies such as Apple, Sony, Google, and Microsoft. Financially, the company reported a net loss of $298.2 million for fiscal 2026, with liquidity ratios indicating a current ratio of 1.24 and a cash ratio of 0.77. Recent news coverage highlights Q4 earnings and revenues exceeding estimates and a narrowing loss, reflecting ongoing operational developments.

Scenarios for TTWO

Bull case model:

Take-Two's diverse portfolio across multiple gaming genres and platforms positions it to capture a wide consumer base. Its internally owned intellectual property and strong brands enable it to create compelling content with potential for sustained player engagement. The direct-to-consumer platform and evolving business models such as in-game purchases and virtual currency offer avenues for recurring revenue. The company's global development presence and large skilled workforce support ongoing innovation and product development. Recent narrowing of losses and positive earnings developments suggest operational improvements.

Bear case model:

The company faces significant competition from large technology and gaming firms with greater financial and technical resources. Customer concentration risk is notable, with over 80% of net revenue from five customers, which could impact revenue stability. The reported net loss and negative EPS highlight ongoing profitability challenges. The gaming industry is subject to rapid technological changes, evolving consumer preferences, and regulatory risks, including those related to digital sales and virtual items. Dependence on successful new product releases and effective cost management is critical to maintaining operating margins.

Moat:

Take-Two's moat is supported by its strong portfolio of internally developed intellectual property and well-known brands such as Rockstar Games, 2K, and Zynga. The company's broad genre and platform coverage, combined with a global development footprint and a large, skilled workforce, provide competitive advantages in content creation and innovation. Its direct-to-consumer platform enhances player engagement and monetization capabilities. The company's relationships with major platform providers and retailers, along with significant customer concentration among leading technology companies, reflect its established market position. However, the industry is highly competitive with large rivals and evolving technology trends, requiring continuous innovation and investment.

Risks overview
Risks summary
Take-Two's significant customer concentration and competitive pressures, combined with ongoing profitability challenges, represent key risks to its business stability and financial performance.
Risks details:

• Customer Concentration Risk: Sales to the five largest customers accounted for 80.6% of net revenue in fiscal 2026, with Apple, Sony, Google, and Microsoft each representing more than 10%, creating dependency on a limited number of customers [S1].
• Competitive Industry Landscape: Take-Two competes with large companies including Sony, Microsoft, Electronic Arts, Tencent, and others, some with greater financial and technical resources, which may impact market share and pricing [S1].
• Profitability Challenges: The company reported a net loss of $298.2 million and negative EPS of -$1.62 for fiscal 2026, indicating ongoing challenges in achieving profitability [S1].
• Regulatory and Compliance Risks: The business is subject to evolving laws and regulations related to digital sales, virtual currency, and consumer data protection, which could affect operations and costs [S1].
• Dependence on Successful Product Releases: Operating margins depend on the ability to release commercially successful software and manage development and marketing costs effectively [S1].

FINAL FORECAST FOR TTWO

Final take one line
Take-Two Interactive Software Inc exhibits moderate visibility with detailed disclosures on its business model, customer concentration, and recent earnings developments.
Final take 12 to 24 month view

Business trends: The company continues to focus on multi-platform interactive entertainment with evolving business models including online gaming and in-game purchases, supported by a large global development workforce and strong brand portfolio.
Execution milestones: Recent Q4 earnings reports and conference calls provide insights into operational performance and narrowing losses, reflecting ongoing efforts in product development and market engagement.
Key risks: Customer concentration, intense competition from larger players, regulatory compliance challenges, and the need for successful new product releases remain significant risks.

Valye AI Visibility Research Score

Very high visibility

Visibility score reflects the breadth and consistency of available disclosure across SEC filings, recent public reporting, and baseline business context (research-only; not investment advice).

100
LLM visibility overview
LLM Visibility known facts
  • Take-Two Interactive Software Inc is a leading developer, publisher, and marketer of interactive entertainment globally, operating through Rockstar Games, 2K, and Zynga [S1].
  • The company develops products for console gaming systems, mobile devices (smartphones and tablets), and personal computers (PC) [S1].
  • Distribution channels include physical retail, digital download, online platforms, and cloud streaming services [S1].
  • Take-Two's strategy emphasizes creativity, innovation, and efficiency to create high-quality entertainment experiences across relevant platforms [S1].
  • The company has a diverse portfolio spanning multiple genres including action, adventure, family, casual, hyper-casual, role-playing, shooter, social casino, sports, and strategy [S1].
  • Most intellectual property is internally owned and developed, with selective licensing of renowned brands, particularly in sports entertainment [S1].
  • As of March 31, 2026, Take-Two employed 12,909 full-time employees, including 9,998 in development studios [S1].
  • The company operates internal development studios in multiple countries including Australia, Canada, China, Czech Republic, Finland, Germany, Hungary, India, Serbia, South Korea, Spain, Turkey, the UK, and the US [S1].
  • Take-Two sells software titles digitally and physically through direct relationships with digital storefronts, platform partners, large retail customers, and third-party distributors globally [S1].
  • Sales to the five largest customers accounted for 80.6% of net revenue for fiscal year ended March 31, 2026, with Apple, Sony, Google, and Microsoft each accounting for more than 10% of net revenue [S1].
  • The company manages a direct-to-consumer platform primarily for its mobile business to build closer relationships with players and drive purchases [S1].
  • Take-Two's business includes evolving models such as online gaming, virtual currency, add-on content, and in-game purchases [S1].
  • Operating margins depend on the ability to release commercially successful software and manage development and marketing costs effectively [S1].
  • As of March 31, 2026, the company had cash and cash equivalents of $1.5455 billion and short-term investments of $443.8 million [S1].
  • Current assets were $3.1995 billion and current liabilities were $2.5888 billion as of March 31, 2026, resulting in a current ratio of 1.24 and a cash ratio of 0.77 [S1].
  • The company reported a net loss of $298.2 million and basic and diluted EPS of -$1.62 for the fiscal year ended March 31, 2026 [S1].
  • Recent news reports indicate that Take-Two's Q4 earnings and revenues exceeded estimates, with a sharply narrowed loss [N3][N4].
  • The company held a Q4 2026 earnings conference call on May 21, 2026 [N5].
  • Take-Two's Q4 earnings and key metrics were discussed in detail in recent earnings transcripts and analysis [N1][N2].
  • Market commentary noted Take-Two's position in market cap rankings and option activity around May 2026 [N6][N7].
Sources
Sources - Context summary

Generated 2026-05-22

Sources - Earning calls
Sources - Other context
Sources - SEC Filings
  • S1 | 2026-05-21 | 10-K
  • S2 | 2026-02-03 | 10-Q
Sources - News headlines
  • N1 | 2026-05-21 | www.nasdaq.com | Take-Two (TTWO) Q4 Earnings: How Key Metrics Compare to Wall Street Estimates | https://www.nasdaq.com/articles/take-two-ttwo-q4-earnings-how-key-metrics-compare-wall-street-estimates
  • N2 | 2026-05-21 | www.nasdaq.com | Take-Two (TTWO) Q4 2026 Earnings Transcript | https://www.nasdaq.com/articles/take-two-ttwo-q4-2026-earnings-transcript
  • N3 | 2026-05-21 | www.nasdaq.com | Take-Two Interactive (TTWO) Q4 Earnings and Revenues Beat Estimates | https://www.nasdaq.com/articles/take-two-interactive-ttwo-q4-earnings-and-revenues-beat-estimates
  • N4 | 2026-05-21 | www.nasdaq.com | Take-Two Q4 Loss Narrows Sharply | https://www.nasdaq.com/articles/take-two-q4-loss-narrows-sharply
  • N5 | 2026-05-21 | www.nasdaq.com | Take-Two Interactive Software Q4 26 Earnings Conference Call At 4:30 PM ET | https://www.nasdaq.com/articles/take-two-interactive-software-q4-26-earnings-conference-call-4-30-pm-et
  • N6 | 2026-05-21 | www.nasdaq.com | After-Hours Earnings Report for May 21, 2026 : ROST, TTWO, CPRT, WDAY, ZM, DECK, CAE, CVCO, LION, BULL, FLO | https://www.nasdaq.com/articles/after-hours-earnings-report-may-21-2026-rost-ttwo-cprt-wday-zm-deck-cae-cvco-lion-bull-flo
  • N7 | 2026-05-20 | www.nasdaq.com | Occidental Petroleum Moves Up In Market Cap Rank, Passing Take-Two Interactive Software | https://www.nasdaq.com/articles/occidental-petroleum-moves-market-cap-rank-passing-take-two-interactive-software
  • N8 | 2026-05-18 | www.nasdaq.com | Take-Two Before Q4 Earnings: What's in the Cards for the Stock? | https://www.nasdaq.com/articles/take-two-q4-earnings-whats-cards-stock
Important legal disclaimer

This material is for informational purposes only and does not constitute investment, financial, legal or tax advice, or an offer or solicitation to buy or sell any security. The Valye AI Score is a model-based estimate derived from public information and is subject to change without notice. No representation or warranty, express or implied, is made as to the accuracy, completeness or fairness of the information herein. Past performance is not indicative of future results. Investors should conduct their own research and consult a qualified financial adviser before making any investment decisions.

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